my PREVIOUS FULL-TIME
For 6 years, I was a Staff UX Designer at Qualcomm working on internal projects that helped improve the employee experience.
I utilized a broad skillset on every project, including working directly with stakeholders, assisting with research, creating and iterating on high-quality design, and collaborating with developers and engineers to make sure the implementation went smoothly.
I mainly focused on visual design, which included wireframing, high-fidelity mock-ups, prototyping, and presenting my work. I helped out with research, but that is an area Iām still improving. The only project I'm showing is a concept I did for the Qualcomm Gaming Studio. This wasn't really the type of work I did when I was there, but I had a real fun time working on it.